The annual German gaming event Gamescom has released a Press Release today and deemed itself a huge success with over 5.8 Million live viewers for the Opening Night Live alone, seeing a 30% increase from Gamescom’s 2020 event.
The event was hosted by Geoff Keighley, and the entirety of the 3-day event had over 13 million distinctive viewers this year, also a 30% increase from last year. It was followed in more than 180 countries around the globe.
“Gamescom 2021 was a tremendous success. Not only was the community closely involved through Gamescom EPIX, but the event also featured the entirely revamped “Gamescom now” hub and our programme of Gamescom shows, including “Gamescom: Opening Night Live” says Felix Falk, Managing Director of Gamescom, “We succeeded in taking a huge step forward with our digital concept – to the delight of our many partners and of the community as a whole. This offers us an outstanding digital foundation for the years to come when Gamescom will be able to take place in Cologne once again and we can combine the digital experience with live, in-person visits.”
The event witnessed a simultaneous appearance from both PlayStation and Xbox which is a very rare occasion and of course added weight to the event. PlayStation announced the official delay of Horizon Forbidden West to February of 2022. Xbox had announced the release date of Halo Infinite of 8 December 2022 and showed off the official launch cutscene of the game’s first season of multiplayer.
The event also announced new highly anticipated third-party games such as the Saints Row reboot game coming February 2022 and the new Marve’s Midnight Suns coming March 2022.
The event took place purely online due to logistical difficulties that come with hosting an international event during a pandemic, however, Gamescom 2022 has been already announced and will take place both in-person in Cologne and online, from August 24th to August 28th.
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